Archive for January, 2009


Jan 19 2009

Fortress Forever 2.2 has been released

Published by Kev under Fortress Forever

Some the changes include:

HW AC now shows tracers for 1 in 2 bullets rather than 1 in 4
Smaller, less obscuring flamethrower effect
Massive server logging upgrades/changes
Beep sound plays when you kill someone (optional client-side)
Neutral flag model added
Gibs go SQUISH and PLOP instead of CLUNK
HW AC now shows tracers for 1 in 2 bullets rather than 1 in 4
Smaller, less obscuring flamethrower effect
Ragdolls now inherit a large force from fatal non-explosive shots
Sped up the conc explosion effect
Frag grenade no longer has the pin still attached when you throw it
Fixed non-blue engineers with glow-in-the-dark accessories
Pilot light added to the flamethrower

Drop by the Team Fortress Forums to discuss the update. Or visit the Fortress-Forever Forums.

Jan 05 2009

Fortress Forever Pickup League open for sign ups

Published by Kev under Fortress Forever

All players are welcome. Just register an account on IRC at #ff.pl on gamesurge and create or join a team.

ffpl-splash

Follow this link for the Fortress Forever pick up game rules.

For more information, see this thread in the Fortress Forever forums.

Jan 03 2009

Playing soldier in FF_Monkey

Published by Kev under Fortress Forever

Monkey is a Fortress Forever Capture the Flag map. The theme of the map is set in a jungle, thus the name – Monkey. There is a bridge going between the 2 bases and a water entrance that goes to the enemy flag room.