The Doom Category


Aug 07 2009

Living the game

Published by Kevin under Doom, Left 4 Dead

Doom

Doom

Soon after Left 4 Dead came out, some reporter for a gaming site did an interview with John Romero. The interview was not about left 4 dead, it was about the games that John had worked on.  For those of you that do not know, John Romero is one of the people that made Doom and Quake.

During the interview the topic turned towards left 4 dead and what John thought about it. If I remember right – and dont quote me on this – John said that l4d was about as close to Doom as any game had ever come.

And in a way, I agree with him.  After playing Doom II – Hell on Earth, I was a “little” disappointed.  Playing around what was supposed to be a city just did not have the feel as what The Ultimate Doom did – which took place on Phobos and the surface of hell.

Doom II should have been more like Left 4 Dead.  But in the mid 1990s, the technology did not exist to make such a game.

Left 4 dead is more then just a first person shooter, its a zombie movie remade into a game, its a thriller, its a deathmatch type of game, its a team based game,,, and so much more.

The atmosphere in l4d only adds to the game and the “realism” it presents to the player. Rarely has a game been able to pull the player into the game like what Left 4 dead has been able to do. The only other game I can compare left 4 dead to is Doom – and that is a pretty big honor.  With those 2 titles, you do more then “play the game”, you “live the game.”

Very few games pull the players into the action like what Doom and Left 4 Dead do.

Post your comments in the when a game pulls you in thread of the gaming forums.

May 23 2009

The WOW effect that doom had

Published by Kevin under Doom

When Doom was released in 1993, few people realized the effect that this one game would have on the industry. Doom was unique in several ways. Not only were the graphics great for its time, but the game play was awe inspiring and even hypnotizing.

While talking with John Romero at Quakecon in 1997 (or was it 1998?), John said that the first level of Doom was designed so the player would walk forward, look to the right and say “wow.” The window was put there for a reason, the court yard was there for a reason and the mountains that faded into the distance was there for a reason. All of those factors were designed to pull the player into the Doom universe.

The Ultimate Doom

The Ultimate Doom

It visual effects were just part of the game and the over all effect. Doom was designed all the way down to picking the musical score and the sound effects. The sounds that the demons make, makes them sound like they are in the next room of your house, or breathing down your neck.

Since Doom was released, there have been few games that truly pull the player into the universe the game creates. Doom is truly one of the greatest games of all time.

Feb 27 2009

Doom 3 intro VS. Left 4 Dead intro

Published by Kev under Doom, Left 4 Dead

Doom 3 is a science fiction, horror type of first person shooter and was released on August 3, 2004. The game style is dark and tries to achieve a certain “scare” factor.

Left 4 Dead is a zombie, action thriller type of first person shooter and was released on November 18, 2008. L4D puts the players into a city full of zombies, where they try to fight their way to safety.

Even though the Doom 3 story plot is a little better, the L4D video does a better job of pulling the player into the action.

If you wish to comment on this article, post your comments in the Doom 3 VS Left 4 Dead thread of the forums.

Feb 26 2009

Doom 4

Published by Kev under Doom

If you have an Doom 4 rumors or information, please post it in the Doom 4 thread of the forum.

Doom 4 has been announced, but details are sketchy, few and far in between.  To keep the community informed, a call is going out to everyone that might have some information.  So if you have some juicy details, please share them with the community.