May 23 2009
TF2 and FF 2Fort Comparison
A video comparison of Team Fortress 2 and Fortress Forever 2Fort.
If you wish to discuss this video, do so in the TF2 and FF 2Fort Comparison thread in the Team Fortress Forums.
May 23 2009
A video comparison of Team Fortress 2 and Fortress Forever 2Fort.
If you wish to discuss this video, do so in the TF2 and FF 2Fort Comparison thread in the Team Fortress Forums.
Dec 13 2008
This is a video comparison of 2Fort in QuakeWorld Team Fortress and Team Fortress Classic.
One of the major differences between QWTF and TFC 2Fort is that a lot of the shadows were eliminated. Quake 1, by the way the game was designed had a lot of dark colors and shadows. These color textures were brought over the the original QWTF. When TFC was released, it used the Half-Life 1 textures instead of the ones that came with Quake.
The overall size of the maps were reduced between QWTF and TFC. Not just the outside area, but the ramp room, the basement and the flag room were all reduced. This is especially noticeable in the flag room. the flag room in TFC is maybe half the size of the flag room in QWTF 2Fort.
Dec 04 2008
2Fort! The very name brings back memories of snipers, medics, scouts, and sentry guns. For those of you that do not feel like reading all of this – long story short, 2Fort went from a 32 – 64 player map to a 12 player map. If your still interested, keep reading.
Back in the days of Quakeworld, 2Fort went through several changes and there were several versions released. On any given server there were sometimes 2 versions of 2Fort – 2Fort and 2FortR. Back then, the maps were big, by todays standards they were huge. The standard server usually had 16 player slots – 8 players per team. Even though the standard server ran 16 slots, there were servers that had 24 and 32 players slots – 12 and 16 players per team. At one time there was talk of 64 player servers.
One of the major reasons why these 64 player servers never became popular, was due to the system resources the server required. Back in the mid to late 1990s, memory and processors were not cheap. And just how expensive was the memory? Around $3 a meg, and up. Each player that connected to the server required around 1.5 megs of memory (if I remember right), then add the amount of memory required by the servers operating system. For a 64 player server you would have to have at least 96 megs of memory just for the players, then add another 100+ megs for the operating system – lets just round that up to 1 stick of 256 megs to be on the safe side. Just for the memory, the server owner would have to spend about $768. Leasing a server at that time was not an option. If you wanted a server, you had to know someone with access to a T1 or better.
Even though there were plans for 64 player servers, they never became popular mainly due to the technology limitations at the time.
2Fort was the map of the day. There were other popular maps, but 2Fort was the one that just about every server owner had in the rotation. Maybe one reason why it is so popular is because of how simple the map is. Unlike a lot of maps at the time, 2Fort was simple – there is the enemy now go shoot them. New players figured out the map pretty quick. Maybe that is why 2Fort gained so much popularity? The truth is, its a combination of a lot of features that makes this map so popular.
Dec 03 2008
The Game That Started It All, QWTF
Up until when QWTF was released, the game of the day had been Quakeworld Free For All and Death Match. There was only one class and that was behind a rocket launcher blasting anything that moved. Sure, there was clan style death match. But it was basically the same type of game play as free for all. Instead of of shooting anything that moved, you just shot the other team.
There was Capture the Flag, but it was not much different from Death Match. There were the same old two teams, but this time they were fighting over a couple of flags.
And then there was Quakeworld Team Fortresss. This modification had different classes, it had different weapons, it had defensive and offensive teams, it had toys like sentry guns – what more could you want?

Quakeworld team fortress 2fort yard
Nov 21 2008
The engineer and his sentry gun are one of the primary defensive layers on just about any map. This video shows some basic sentry gun locations in 2Fort while playing Fortress Forever.
Nov 20 2008
2Fort, just the name brings back memories of snipers, the heavy weapons guy, rocket jumping to the snipers deck, medic infections, the flag room, sentry guns,,,,, and the list goes on and on. For each person the experience is going to be different. So unless someone has played at least 2 different versions of Team Fortress they will not be able to appreciate the history of 2Fort.

Team Fortress Classic Soldier on the bridge in 2Fort
For those of you that do not know, 2Fort had several different versions. There was a version of 2Fort that had a long hall going to the flag room. And the flag room was very small, as compared to the size we know it right now. The original 2Fort started out in QuakeWorld Team Fortress. The QWTF version looked more like rock and wood, almost like a medieval castle. The area between the 2 bases was large and open. The ramp room area had plenty of room to move around. The QWTF 2Fort snipers deck seemed a lot larger then the one we have on the FF or TF2 versions.
Nov 17 2008
Since the release of Fortress-Forever, there have been some outstanding maps made for this Team Fortress Modification. Even though it took a little while for the final version of 2Fort to be released, it was well worth the wait.
Some of the maps featured in the video:
2Fort
Aardvark
Bases
Crossover 2
Drop Down
Hunted
Monkey
Shutdown 2
Well
If you have something to say about this video, visit this link for the Fortress-Forever maps thread.
Nov 11 2008
This article has been put together to help new players understand some of the sentry gun locations in 2Fort. Whether your playing Defense or Offense, it helps to know “where” an engineer might put a sentry. Since using an ambush tactic is one of the engineers strong points, its best to move the gun around. If the sentry gun is destroyed, try not to rebuild it in the same exact location. The offensive players have learned the guns location and taking it out be get easier every time.

Fortress-Forever Secondary Respawn Room
One of the easiest and fastest places to get a gun up and running is from the secondary respawn. Instead of exiting to the right and going to the snipers deck, exit to the left and go through the drop down. From there take a few steps forward and build a sentry. Try to position the sentry gun where it can see down the hall to the left and straight ahead.
Nov 11 2008
This description will work in Team Fortress Classic, Fortress ForeverTeam Fortress 2 and . The only real difference is that TF2 has a set of stairs instead of an elevator. So if your playing TF2, just change the name to “taking the stairs to the flag room.”
All three versions of 2Fort have a water entrance, they just look a little different. The screen shots below were taken in Fortress Forever wile playing solider, but they will give the reader a basic idea of how to do this. Any class that can conc jump, rocket jump, pipe jump or grenade jump should be able to take this route.
Its easier if the player takes the water route, this usually offers less resistance as compared to crossing the bridge. Exit the water entrance, go to the ramp room and rocket jump to the top level. Some people have asked “why do you rocket jump, why not just walk up the spiral?” If an engineer has a sentry gun guarding the ramp room, a good jumper can make the jump and get through the doorway before the sentry gun can fire a round. Also, there will usually be an enemy playing D in the ramp room. So you want to get to the top of the ramps and through the door before they can get a shot off.

Team Fortress 2Fort
Oct 12 2008
Now that 2fort was finally released for Fortress-Forever, its time to start posting some screen shots. Instead of trying to take the entire map and make one big post about it, lets just break it up into smaller section. In this article we will be discussing the snipers deck.
There are 2 respawn rooms in 2fort, one that is connected to the snipers deck and another that is between the ramp room that the entrance to the snipers deck. If you respawn in the secondary respawn room (the one connected to the snipers deck) just exit to the right hand of the room and you will be on the snipers deck.
From the screen shot below, it looks like the person who made this map put a lot of detail into it – notice the mesh to the right and left of the entrance.
