The tag 'Fortress Forever'


Oct 19 2009

Real graphics or just eye candy

Published by Kevin under All Other Games

“Graphics” is a pretty generic term that can describe a wide range of “images” in a game.  There is the eye candy graphics that makes the game look pretty.  Kinda like a puppy dog when you want to say “oh how cuteeeee!”  But cute dogs can still leave a big pile of crap on your floor.  Then there are the graphics that pull the player into the game and make him/her part of the alternate reality that games try to create.

One thing is eye candy. This is how detailed the game “looks”. These are the textures on the walls, the details of the mountains, the details in the textures of the weapons, the players,,,,. Quality eye candy does not mean quality gameplay.

Then there is using graphics to improve the overall quality of the gameplay. This is done by creating an atmosphere. This can be done by adding a mountain range outside a window – as was done in the original Doom. Or creating burning building in the distance, as with Left 4 Dead. Having a quality atmosphere can help improve the game, because it pulls the player into the game.

Out of the popular PC games that have been released over the past 10 years, there are a lot that come to mind – Doom, Doom II, Ultimate Doom, Final Doom, Quake, Quake 2, Quake 3, Quake 4, Painkiller, Half-Life, Half-Life 2, Counter-Strike:Source, Left 4 Dead, Fortress Forever, Doom III, Team Fortress Classic.

All game have graphics, but its “how” those graphics are used that makes them important.  How the graphics are used makes the difference between eye candy and creating an alternate reality.  Lets take 2 games as an example – Left 4 Dead and Fortress Forever.

The developers of Left 4 Dead created an atmosphere with their graphics, while the Fortress Forever Developers built some amazing looking levels.

Fortress Forever

Fortress Forever is a free Team Fortress modification for the half-life 2 Source engine.  Some of the levels have a massive amount of detail, while some of them are pretty straight forward.   In this image, the cranes in the background play no real part of the game.  But they do add a level of “depth” that makes the play feel that he/she is part of a bigger picture. Some of the levels have mountains in the background, while others have clouds, blue skys or industrial equipment.

Left 4 Dead

Left 4 Dead is a zombie thriller action type game.  Most of the levels are based in a city, where burning buildings dot the skyline.  While the buildings do not actually affect the game, they create an atmosphere for the player.  This type of graphic pulls the player into the game and creates and alternate reality.

While the graphics of Fortress Forever and Left 4 Dead are different, they create 2 totally different “looks” for the game. The graphics of Left 4 Dead may not be as detailed as Fortress Forever, they do an excellent job of setting the “theme” of the game.

When you take a look at a game, and say “that looks really cool”. Think about “how” the developer is using the graphics. Are they being used to create an overall “feel”, or are the graphics being used to cover up poor game play.

Just because a game “looks” good, does not mean that it is a good game.

Post your comments in this thread of the gaming forum.

Oct 01 2009

Fortress Forever 2.4 Has Been Released

Published by Kevin under Fortress Forever

Fortress ForeverIt seems that Fortress Forever just keeps getting better and better.  This time the Fortress Forever developers have released an update with an amazing amount of changes.  Some of them include changes to the user interface, some generic / misc stuff, visuals, several bug fixes, class-specific changes, changes to some of the maps, and some other odds and ends.

To see the entire change log, go to this thread in the Fortress Forever Forum and check it out.

Fortress Forever is a Team Fortress modification designed for the source engine and attempts to continue the original Quake Team Fortress.

Sep 17 2009

Evolution on the sentry gun in Team Fortress

This video covers the evolution of the sentry gun in Team Fortress.

Quake Team Fortress – While filming the footage for the video, I could not find a Quakeworld Team Fortress server that was running the original skin, so this one had to do. The original QWTF sentry gun had a brown looking skin and did not look anything like that black one. Out of all of the team fortress versions, the QWTF sentry gun was probably the most lethal.

Team Fortress Classic – Was easy to build and upgrade, but did not seem to be ask lethal as the QWTF version. The TFC sentry gun can be rotated right and left, but not up or down.

Fortress Forever – Is maybe the most fun version and maybe has the best design. This thing is small, can be built just about anywhere, and can be aimed exactly where the engineer wants it.  When a cloaked spy gets close to this sentry gun, it starts beeping.  That way a cloaked spy is not going to sneak up on the engineer and his gun.

Team Fortress 2 – Due to the cloaking ability of the spy and the sapper, this sentry gun is on the weak side. Its a good gun, but doe to the over balancing of the classes, its almost useless against a good spy.

Post your comments in this thread of the Team Fortress Forum.

Aug 09 2009

Team Fortress 2 Classic TF2C

Team Fortress 2

Team Fortress 2

Team Fortress 2 Classic (TF2C) is a modification for Team Fortress 2 that attempts to bring back the glory days of Team Fortress Classic (TFC).  If the developers are going to take the time to combine TF2 and TFC, why not just play Fortress Forever (FF)?

Lets go back in time 2 years to when TF2 was released.  Most of the tf2 players were glad that the grenades were removed.  One of the main reasons was because of the grenade spam.  But chances are – most of the people saying that had never played Quakeworld Team Fortress, TFC or FF.  I personlly remember being in several TF2 games when the topic of TFC came up.  Several of the players made the statement – “there are other versions of Team Fortress?”  Well yea, where do you think the “2″ comes from?  Since a lot of TF2 players had never played any other version of Team Fortress, they have no real experience to base their opinions on.

So how can players really say that they were glad grenades had been removed, when they had never played with grenades – they can’t.  To be able to voice an opinion on something you need some kind of experience on the matter.  And a lot of TF2 players, TF2 is the only version of Team Fortress they have ever played.

When TF2 was released, players were glad there were no grenades, players were glad there was no bunny hopping, players were glad the classes was overly balanced, players were glad that capture the flag (CTF) was no longer the focus, players were glad to see a bunch of cap point maps and only 1 or 2 CTF maps,,,,.  Overall, it seemed that TF2 was the best Team Fortress game to ever be released.  Were the majority of the players really “that” happy?  Or, were they just going with the crowd and only repeating what others had said?

My personal opinion on the matter – most of the TF2 players that said they “loved the game”, were just going along with the crowd.  Its called peer pressure.  They were just repeating what others said so they were not ridiculed be the other players.

There has been a lot of complaints that TF2 is turning into a role playing game with its unlockable weapons.  The classes are moving further and further away from their traditional roles.  The people saying this stuff were usually discredited and ridiculed.

Most people do not want to stand out, they do not want to have fingers pointed at them and others say “your stupid for saying that.”  So the crowd mentality kicks in, people keep their mouth shut and just go along with the crowd.

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Aug 05 2009

Quakeworld Team Fortress Maps and Files

Published by Kevin under Quakeworld Team Fortress

We here at Elite Gamers believe in supporting the classics.  And because of this, a Quakeworld Team Fortress section has been added to our files section. Some of the files include classic maps such as 2Fort5, 2Fort32, Hunted and several others.

Quakeworld Team Fortress (QWTF) was the first team fortress game, and the one that started it all.  Without QWTF, its doubtful we would have Team Fortress Classic, Fortress Forever and Team Fortress 2.  It was Quake and was a free addon.  When QWTF was released, it took the Quake community by storm.  At that time there were just a couple of multiplayer games on the market and Quake was the only real first person shooter multiplayer game.

Games like QWTF must never be forgotten.  If they are, part of our gaming history is forgotten.  Its not enough to say that Fortress Forever is one of the best Team Fortress games on the market today.  We should be able to look back and be able see what to took to make Fortress Forever a great game.

To make sure that our gaming history is not forgotten, new files will be added on a regular basis.  So check back often for updates.

Now then, go visit the Team Fortress Forum.

May 25 2009

Fortress Forever screen shots

Published by Kevin under Fortress Forever

For those of you that have never played, Fortress Forever, here are some screen shots for you.

team fortress 2fort forums

2Fort ramp room in Fortress Forever

2fort flagroom team fortress forums

Fortress Forever sentry gun in the flag room

aardvark fortress-forever team fortress

Fortress Forever Aardvark respawn room

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May 24 2009

Fortress Forever tutorial videos

Published by Kevin under Fortress Forever

AcidReniX1 has posted a Fortress Forever Tutorial Series on youtube. Some of the covered topics include conc jumping, field of view, playing the demoman and bunny hopping. To view all of AcidReniX1s videos, visit his youtube channel.

Tutorial 1 – Conc Jumping

Tutorial 2 – Trimping

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May 23 2009

Playing Soldier in Fortress Forever Openfire

Published by Kev under Fortress Forever

Playing around in Fortress Forever Openfire.

May 23 2009

TF2 and FF 2Fort Comparison

Published by Kevin under Fortress Forever, Team Fortress 2

A video comparison of Team Fortress 2 and Fortress Forever 2Fort.

If you wish to discuss this video, do so in the TF2 and FF 2Fort Comparison thread in the Team Fortress Forums.

May 23 2009

The history of Team Fortress

Team Fortress is a team and class based online multiplayer computer game based on id Software’s Quake. Team Fortress was originally designed and written by Robin Walker, John Cook, and Ian Caughley in 1996.

The original network code for Quake 1 was not optimized for internet play with dial-up – which was the primary form of connection in the late 1990s. This lack of optimization for dial-up connections caused severe lag, ping spikes and jerky movement while playing. The solution was “Quakeworld.”

QuakeWorld, was developed by John Carmack, John Cash and Christian Antkow, and was released in December 1996. Further development was later taken over by David Kirsch (a.k.a. “Zoid” from Threewave, of Capture the Flag fame) and Jack ‘morbid’ Mathews. It included a useful program called QuakeSpy, written by Mathews, which later evolved into GameSpy.

Even though the original Team Fortress was developed for Quake 1, it was played on Quakeworld. Thus the acronym – QWTF or Quakeworld Team Fortress.

From QWTF, Team fortress matured and was developed, revised and port to different games. Some examples of these are:
NeoTF
MegaTF
Team Fortress Classic
Q3F
Fortress Evolution for Quake III Arena
Weapons Factory
Quake 4 Fortress
Unreal Fortress
Unreal Fortress: Evolution
Fortress Forever
Quake 4 Fortress
Team Fortress 2

Some of the versions of Team Fortress listed above never made it past the development and beta testing phases. Those versions are only listed for information purposes only.

Visit the Team Fortress Forums to discuss these and other games.

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