May 23 2009
The history of Team Fortress
Team Fortress is a team and class based online multiplayer computer game based on id Software’s Quake. Team Fortress was originally designed and written by Robin Walker, John Cook, and Ian Caughley in 1996.
The original network code for Quake 1 was not optimized for internet play with dial-up – which was the primary form of connection in the late 1990s. This lack of optimization for dial-up connections caused severe lag, ping spikes and jerky movement while playing. The solution was “Quakeworld.”
QuakeWorld, was developed by John Carmack, John Cash and Christian Antkow, and was released in December 1996. Further development was later taken over by David Kirsch (a.k.a. “Zoid” from Threewave, of Capture the Flag fame) and Jack ‘morbid’ Mathews. It included a useful program called QuakeSpy, written by Mathews, which later evolved into GameSpy.
Even though the original Team Fortress was developed for Quake 1, it was played on Quakeworld. Thus the acronym – QWTF or Quakeworld Team Fortress.
From QWTF, Team fortress matured and was developed, revised and port to different games. Some examples of these are:
NeoTF
MegaTF
Team Fortress Classic
Q3F
Fortress Evolution for Quake III Arena
Weapons Factory
Quake 4 Fortress
Unreal Fortress
Unreal Fortress: Evolution
Fortress Forever
Quake 4 Fortress
Team Fortress 2
Some of the versions of Team Fortress listed above never made it past the development and beta testing phases. Those versions are only listed for information purposes only.
Visit the Team Fortress Forums to discuss these and other games.
